using Godot;

namespace GoGameClient.script.node.world;

public partial class BottomControl : Control
{
    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
    }

    // Called every frame. 'delta' is the elapsed time since the previous frame.
    public override void _Process(double delta)
    {
    }

    /*
     * 攻击按钮
     */
    private void AttackButtonPressed()
    {
    }

    /*
     * 道具按钮
     */
    private void PropButtonPressed()
    {
    }

    /*
     * 给予按钮
     */
    private void GiveButtonPressed()
    {
    }

    /*
     * 交易按钮
     */
    private void TradeButtonPressed()
    {
    }

    /*
     * 组队按钮
     */
    private void TeamButtonPressed()
    {
    }

    /*
     * 宠物按钮
     */
    private void PetButtonPressed()
    {
    }

    /*
     * 任务按钮
     */
    private void TaskButtonPressed()
    {
    }

    /*
     * 帮派按钮
     */
    private void GangButtonPressed()
    {
    }

    /*
     * 快捷键按钮
     */
    private void ShortcutButtonPressed()
    {
    }

    /*
     * 好友按钮
     */
    private void FriendButtonPressed()
    {
    }

    /*
     * 成就按钮
     */
    private void AchievementButtonPressed()
    {
    }

    /*
     * 动作按钮
     */
    private void ActionButtonPressed()
    {
    }

    /*
     * 设置按钮
     */
    private void SettingButtonPressed()
    {
    }
}